#include "x2_inc_switches" void main() { // Check if we have the correct event firing the script if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACQUIRE) return; //Major Variables Defined... object oPC = GetModuleItemAcquiredBy(); object oItem; oItem = GetModuleItemAcquired(); //See this script to configure the immortal powers.. ExecuteScript("powerimmortal", oPC); }