#include "prc_class_const"

void main()
{
	object oDoor = OBJECT_SELF;
	object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
	
	int nClass;
	
	nClass = GetLevelByClass(CLASS_TYPE_CLERIC, oPC)
			+GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC)
			+GetLevelByClass(CLASS_TYPE_HEALER, oPC)
			+GetLevelByClass(CLASS_TYPE_SHAMAN, oPC)
			+GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC)
			+GetLevelByClass(CLASS_TYPE_DRUID, oPC);

	if (nClass >= 20)
	{
		AssignCommand(oDoor, ActionOpenDoor(oDoor)) ;
		SendMessageToPC(oPC, "You may pass.");
	}

	else
	{
		SendMessageToPC(oPC, "You shall not pass.");
	}
}