void main() { if (GetLocalInt(OBJECT_SELF, "spawned") != 2){ ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_AC_DECREASE),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_CURSED),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_DEATH),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_DISEASE),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_POISON),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_SILENCE),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_SLEEP),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_STUN),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_TRAP),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_BLINDNESS),OBJECT_SELF); SetLocalInt(OBJECT_SELF, "spawned", 2); } }