//Created by Genisys / Guile 5/20/08 #include "x2_inc_switches" void main() { object oPC; oPC = GetPCItemLastEquippedBy(); object oItem; int nSlot; //If not level 40, unequip the item! if(GetHitDice(oPC)<=29) { for (nSlot=0; nSlot<NUM_INVENTORY_SLOTS; nSlot++) { oItem=GetItemInSlot(nSlot, oPC); if (GetIsObjectValid(oItem)) { //Unequip all item tag named "artifact" if(GetTag(oItem) == "artifact") { AssignCommand(oPC, ActionUnequipItem(oItem)); FloatingTextStringOnCreature ("You are not level 30 and cannot use this item!", oPC); } else { } } } } //End Script }