//:://///////////////////////////////////////////// //:: Name: ew_drunk //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Drunk emote script. */ //::////////////////////////////////////////////// //:: Created By: Samius Maximus //:: Created On: //:: Modified By: Genisys //:: Modified On: 8/12/07 //::////////////////////////////////////////////// #include "inc_emotewand" void GetWasted(object oTarget) { DelayCommand(0.1, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK))); DelayCommand(1.0, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 5.0))); DelayCommand(6.0, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_DEAD_BACK, 1.0, 5.0))); DelayCommand(9.1, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK))); DelayCommand(13.0, AssignCommand(oPlayer, ClearAllActions())); DelayCommand(12.8, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK))); DelayCommand(13.7, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 5.0))); DelayCommand(18.8, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_DEAD_FRONT, 1.0, 5.0))); } void main() { GetWasted(oPlayer); DelayCommand(25.0, GetWasted(oPlayer)); DelayCommand(49.0, GetWasted(oPlayer)); }