//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

if (GetGold(oPC) >= 10000)
   {
   CreateItemOnObject("legendarystars1", oPC,500);


   AssignCommand(oPC, TakeGoldFromCreature(10000, oPC, TRUE));

   }
else
   {
   FloatingTextStringOnCreature("You do not have enough gold!", oPC);
   }

}