//trapdoor_yes script by Kerico 7/7/02 //jumps the using PC to target waypoint and closes the trapdoor for next use //place in action taken scipt in trapdoor conversation //in 'yes' end dialog of the trapdoor void main() { //get the pc who used the trapdoor object oPC = GetPCSpeaker(); effect eEffect = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); object oDrop = GetWaypointByTag("lokireturnpoint"); location eLoc = GetLocation (oPC); //jump the PC to the destination ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, eLoc); AssignCommand (oPC,JumpToObject(oDrop)); }