void main() { object oDoor = OBJECT_SELF; object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC); int class1 = GetLevelByClass(CLASS_TYPE_WIZARD, oPC); int class2 = GetLevelByClass(CLASS_TYPE_SORCERER, oPC); int pass = class1 + class2; if (pass >=20){ AssignCommand(oDoor, ActionOpenDoor(oDoor)); SendMessageToPC(oPC, "You may pass."); } else{ SendMessageToPC(oPC, "You will not pass."); } }