void main() { object oCreature = GetEnteringObject(); location lHeal = GetLocation(oCreature) ; RemoveEffect(oCreature, EffectDarkness()); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(25), oCreature); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_BEAM_HOLY), lHeal, 2.0); if(!GetIsPC(GetEnteringObject())) { return; } object oArea = GetArea(OBJECT_SELF); // place here the % chance of rest being interruped excample here 33% chance of rest being interuped SetLocalInt(oArea, "nMonChance",0); // place here the blueprint refrenfrence tag of the creature you wish to attack them // or place the word CUSTOM which will send a 201 event to the area starting your won script // here it is a goblin SetLocalString(oArea, "sMonster",""); }