//Created by Guile 5/5/08 (This XP Bank script sets an intergal on the module //which allows PCs to store xp/gold on the module and retrieve with other //characters (as long as they don't change cd keys!) void main() { object oPC; oPC = GetPCSpeaker(); int cGold = GetGold(oPC); int nLvl = GetHitDice(oPC); int nGold = nLvl * 50; int cXP = GetXP(oPC); int pXP = (cXP / 100) * 95; //95% if(cGold>nGold) { if(pXP > 0) { //Note this is set for single player, for testing purposes. //Set to FALSE for multiplayer! string pCD = GetPCPublicCDKey(oPC, TRUE); //just in case the PC loses thier XP let's write a log entry! PrintString("The following Player Has Used the DM Globe to store XP - /"); PrintString(GetPCPlayerName(oPC)); PrintString("/ "); PrintInteger(pXP); int rXP = GetCampaignInt("STORED_XP", pCD, GetModule()); //Store thier XP information first in a nwn database file! SetCampaignInt("STORED_XP", pCD, rXP, GetModule()); //Take All Gold & XP! SetXP(oPC, 0); //Then boot the PC.. DelayCommand(1.0, BootPC(oPC)); } } else { FloatingTextStringOnCreature("You don't have enough gold!", oPC); } }