void main() { // Remove some gold from the player CreateItemOnObject("brokenceremonial", GetPCSpeaker(), 1); object oDoor = GetNearestObjectByTag ("underentrance1"); SetLocked(oDoor,FALSE); AssignCommand (oDoor,ActionOpenDoor(oDoor)); object oDoor2 = GetNearestObjectByTag ("underentrance2"); SetLocked(oDoor2,FALSE); AssignCommand (oDoor2,ActionOpenDoor(oDoor2)); }