void main()
{
object oPC = GetFirstObjectInArea(GetArea(OBJECT_SELF));
while(oPC != OBJECT_INVALID)
        {
         if (GetIsPC(oPC)){
         ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_NATURE), oPC, 3.0);
         return;
         }
         else{
        oPC = GetNextObjectInArea(GetArea(OBJECT_SELF));
        }
        }
}