//:://///////////////////////////////////////////// //:: Resume Waypoint Walking //:: NW_WALK_WP.NSS //:: Copyright (c) 2002 Bioware Corp. //::////////////////////////////////////////////// /* Assigned to the normal and abnormal end conversation events to have the creature resume walking waypoints. */ //::////////////////////////////////////////////// //:: Created By: Neil Flynn //:: Created On: July 19, 2002 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { SetLocalInt(GetPCSpeaker(), "jailtime", 0); //get the pc who used the trapdoor object oPC = GetObjectByTag("warden"); //get the target waypoint destination object oDrop = GetWaypointByTag("warden1"); //jump the PC to the destination AssignCommand (oPC,JumpToObject(oDrop)); WalkWayPoints(FALSE, 60.0); }