#include "NW_I0_GENERIC"
void main()
{
      switch (d4()) {
                    case 1: SpeakString("NOOOOOO!"); break;
                    case 2: SpeakString("I am dead again!"); break;
                    case 3: SpeakString("I curse you for your courage!"); break;
                    case 4: SpeakString("If only this death were real!");
                    }
    if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
    {
        SignalEvent(OBJECT_SELF, EventUserDefined(1007));
    }

    ExecuteScript("sf_xp", OBJECT_SELF);
}