//Created by Genisys / Guile 5/20/08 #include "x2_inc_switches" void main() { object oPC; oPC = GetPCItemLastEquippedBy(); object oItem; int nSlot; //If they don't have an arena token, then unequip all items! //This is to ensure that Arena Items are only used in the arena! if(GetItemPossessedBy(oPC, "arenatoken") == OBJECT_INVALID) { for (nSlot=0; nSlot