/*-------------------------------------------------------- Script Name: gc_prop_inc ---------------------------------------------------------- Created By: Genisys(Guile) Created On: 2/09/09 ---------------------------------------------------------- This include is for my forge system, it will basically scan items the PC is utilizing and then remove any unwanted properties... ----------------------------------------------------------*/ #include "x2_inc_itemprop" /////////////////////////////////////////////////////////////////////// //Remove all resistance from items.. void RemoveResist(object oTarget) { //Define Types to remove... int nDamageType, nHPResist; /* switch(nDamageType) { case IP_CONST_DAMAGETYPE_POSITIVE: break; case IP_CONST_DAMAGETYPE_NEGATIVE: break; case IP_CONST_DAMAGETYPE_DIVINE: break; case IP_CONST_DAMAGETYPE_MAGICAL: break; } switch(nHPResist) { case IP_CONST_DAMAGERESIST_5: break; case IP_CONST_DAMAGERESIST_10: break; case IP_CONST_DAMAGERESIST_15: break; case IP_CONST_DAMAGERESIST_20: break; case IP_CONST_DAMAGERESIST_25: break; case IP_CONST_DAMAGERESIST_30: break; case IP_CONST_DAMAGERESIST_35: break; case IP_CONST_DAMAGERESIST_40: break; case IP_CONST_DAMAGERESIST_45: break; case IP_CONST_DAMAGERESIST_50: break; } */ IPRemoveMatchingItemProperties(oTarget, ITEM_PROPERTY_DAMAGE_RESISTANCE, DURATION_TYPE_PERMANENT, IP_CONST_DAMAGETYPE_MAGICAL); IPRemoveMatchingItemProperties(oTarget, ITEM_PROPERTY_DAMAGE_RESISTANCE, DURATION_TYPE_PERMANENT, IP_CONST_DAMAGETYPE_NEGATIVE); IPRemoveMatchingItemProperties(oTarget, ITEM_PROPERTY_DAMAGE_RESISTANCE, DURATION_TYPE_PERMANENT, IP_CONST_DAMAGETYPE_POSITIVE); IPRemoveMatchingItemProperties(oTarget, ITEM_PROPERTY_DAMAGE_RESISTANCE, DURATION_TYPE_PERMANENT, IP_CONST_DAMAGETYPE_DIVINE); //IPRemoveMatchingItemProperties(oTarget, ITEM_PROPERTY_TRUE_SEEING, DURATION_TYPE_PERMANENT); IPRemoveMatchingItemProperties(oTarget, ITEM_PROPERTY_IMPROVED_EVASION, DURATION_TYPE_PERMANENT); IPRemoveMatchingItemProperties(oTarget, ITEM_PROPERTY_BONUS_FEAT, DURATION_TYPE_PERMANENT, IP_CONST_FEAT_HIDE_IN_PLAIN_SIGHT); } void CheckWorn(object oCreature) { object oItem; int nSlot; float fTime = 0.0; for (nSlot=0; nSlot