void main() { object oPC = GetPCSpeaker(); int hd = GetHitDice(oPC); int hp = GetCurrentHitPoints(oPC); int dam = d12(hd)+d6(hd); if (GetIsPC(oPC) && !GetIsDM(oPC)){ ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(dam, DAMAGE_TYPE_FIRE, DAMAGE_POWER_ENERGY),oPC); } ActionUnlockObject(GetNearestObjectByTag("heartbox")); }