void main() { object oDoor = OBJECT_SELF; object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC); int class1 = GetLevelByClass(CLASS_TYPE_ROGUE, oPC); int class2 = GetLevelByClass(CLASS_TYPE_BARD, oPC); int pass = class1 + class2; if (pass <=14){ AssignCommand(oDoor, ActionCloseDoor(oDoor)); SetLocked(oDoor, TRUE) ; SendMessageToPC(oPC, "This complex lock has detected tampering, and relocked itself."); } }