#include "NW_I0_GENERIC" void main() { object oDoor = GetObjectByTag("vaultdoor1"); AssignCommand(oDoor, ActionOpenDoor(oDoor)); object oKiller = GetLastKiller(); int noleech = 0; int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } ExecuteScript("sf_xp", OBJECT_SELF); }