///////////OPTIONAL SETTING(s)///////////////////////////////// //Set this to 1 if you want to use the Bioware Standard //Persistent Database, otherwise Local Variables //will be used instead.. (Database is Permanent till lifted!) const int nDatabase = 0; //(1 = ON / All Other #s = OFF) //Set this to 1 if you wish to allow a PC to be able to use //the DM Chat Control Item (This is useful if you play on as a DM) //NOTE: a DM must STILL give the PC the item! The PC Can only control //the chat channels, nothing else! const int nDMorPC = 1; //Default = 1 (A PC Can use Channel Control) //Set this to 0 if you do NOT want PC's to use color text. //This allows the players to speak in colors //NOTE This can be turned on with the DM Chat Control Item. const int nPCColorText = 1; //Default = 1 (Allowed) ////////////////////////////////////////////////////////////// /////////WARNING: DON'T TOUCH THE FUNCTIONS BELOW!//////////// //PROTOTYPE DEFINED void GetChatConfigurations() { //Tell the module banning is persistent! if(nDatabase==1) { //Tell other scripts how to use Variables (Database or Local) SetLocalInt(GetModule(), "PERSISTENT_CHAT", 1); } //Tell the module anyone can control chat (with the DM Item) if(nDMorPC==1) { SetLocalInt(GetModule(), "PC_CHAT_CONTROL", 1); } //If the user has set to allow PC Color Chat... if(nPCColorText==1) { //Tell the module the PC's can use color.. SetLocalInt(GetModule(), "COLORS_OK", 1); } //Your OnModuleLoad Event Code goes here... }