/////:://///////////////////////////////////////////// /////:: forge_guildcheck script - check to make sure not splitting a guild item /////:: Written by Winterknight on 2/17/06 /////::////////////////////////////////////////////// #include "nw_i0_tool" int StartingConditional() { object oForge = GetNearestObjectByTag("forge_combine",OBJECT_SELF,1); object oItem = GetFirstItemInInventory(oForge); string sCheck = GetTag(oItem); if (sCheck == "fulminate" || sCheck == "magestaff" || sCheck == "innerpath" || sCheck == "harmonics" || sCheck == "whitegold" || sCheck == "vesperbel") { return TRUE; } return FALSE; }