/////:://///////////////////////////////////////////// /////:: forge_spititout script - check to make sure no more than one item in forge. /////:: Written by Winterknight on 2/20/06 /////::////////////////////////////////////////////// void main() { object oFifo2 = GetFirstItemInInventory(OBJECT_SELF); if (GetInventoryDisturbType() == INVENTORY_DISTURB_TYPE_ADDED) { oFifo2 = GetNextItemInInventory(OBJECT_SELF); if (GetIsObjectValid(oFifo2)) { location lDrop = GetLocation(GetNearestObjectByTag("forge_spitpoint", OBJECT_SELF,1)); object oCopy = CopyObject(oFifo2, lDrop, OBJECT_INVALID, ""); DestroyObject(oFifo2,0.3); effect eEff1 = EffectVisualEffect(VFX_FNF_SMOKE_PUFF, FALSE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEff1, lDrop, 0.0); } } }