/////:://///////////////////////////////////////////// /////:: forge_guildcheck script - check to make sure not splitting a guild item /////:: Written by Winterknight on 2/17/06 /////::////////////////////////////////////////////// #include "nw_i0_tool" #include "prc_misc_const" int StartingConditional() { object oForge = GetNearestObjectByTag("forge_custom",OBJECT_SELF,1); object oItem = GetFirstItemInInventory(oForge); int nBase = GetBaseItemType (oItem); int nType = GetLocalInt(OBJECT_SELF, "ItemType"); return FALSE; if (nType == 1) // Belts and Boots { if (nBase == BASE_ITEM_BOOTS || nBase == BASE_ITEM_MISCLARGE || nBase == BASE_ITEM_MISCMEDIUM|| nBase == BASE_ITEM_MISCSMALL || nBase == BASE_ITEM_MISCTALL || nBase == BASE_ITEM_MISCTHIN || nBase == BASE_ITEM_MISCWIDE || nBase == BASE_ITEM_BELT) return FALSE; } if (nType == 2) // Armor, Helms, Shields { if (nBase == BASE_ITEM_TOWERSHIELD || nBase == BASE_ITEM_MISCLARGE || nBase == BASE_ITEM_MISCMEDIUM|| nBase == BASE_ITEM_MISCSMALL || nBase == BASE_ITEM_MISCTALL || nBase == BASE_ITEM_MISCTHIN || nBase == BASE_ITEM_MISCWIDE || nBase == BASE_ITEM_SMALLSHIELD || nBase == BASE_ITEM_HELMET || nBase == BASE_ITEM_ARMOR || nBase == BASE_ITEM_BRACER || nBase == BASE_ITEM_LARGESHIELD) return FALSE; } if (nType == 3) // Melee Weapons { if (nBase == BASE_ITEM_BASTARDSWORD || nBase == BASE_ITEM_BATTLEAXE || nBase == BASE_ITEM_CLUB || nBase == BASE_ITEM_DAGGER || nBase == BASE_ITEM_DIREMACE || nBase == BASE_ITEM_DOUBLEAXE || nBase == BASE_ITEM_DOUBLE_SCIMITAR || nBase == BASE_ITEM_DWARVENWARAXE || nBase == BASE_ITEM_EAGLE_CLAW || nBase == BASE_ITEM_ELVEN_COURTBLADE || nBase == BASE_ITEM_ELVEN_LIGHTBLADE || nBase == BASE_ITEM_ELVEN_THINBLADE || nBase == BASE_ITEM_FALCHION || nBase == BASE_ITEM_GLOVES || nBase == BASE_ITEM_GOAD || nBase == BASE_ITEM_GREATAXE || nBase == BASE_ITEM_GREATSWORD || nBase == BASE_ITEM_HALBERD || nBase == BASE_ITEM_HANDAXE || nBase == BASE_ITEM_HEAVYCROSSBOW || nBase == BASE_ITEM_HEAVYFLAIL || nBase == BASE_ITEM_HEAVY_MACE || nBase == BASE_ITEM_HEAVY_PICK || nBase == BASE_ITEM_KAMA || nBase == BASE_ITEM_KATANA || nBase == BASE_ITEM_KATAR || nBase == BASE_ITEM_KUKRI || nBase == BASE_ITEM_LIGHTFLAIL || nBase == BASE_ITEM_LIGHTHAMMER || nBase == BASE_ITEM_LIGHTMACE || nBase == BASE_ITEM_LIGHT_PICK || nBase == BASE_ITEM_LONGSWORD || nBase == BASE_ITEM_MAUL || nBase == BASE_ITEM_MISCLARGE || nBase == BASE_ITEM_MISCMEDIUM|| nBase == BASE_ITEM_MISCSMALL || nBase == BASE_ITEM_MISCTALL || nBase == BASE_ITEM_MISCTHIN || nBase == BASE_ITEM_MISCWIDE || nBase == BASE_ITEM_MORNINGSTAR || nBase == BASE_ITEM_NUNCHAKU || nBase == BASE_ITEM_QUARTERSTAFF || nBase == BASE_ITEM_RAPIER || nBase == BASE_ITEM_SAI || nBase == BASE_ITEM_SAP || nBase == BASE_ITEM_SCIMITAR || nBase == BASE_ITEM_SCYTHE || nBase == BASE_ITEM_SHORTSPEAR || nBase == BASE_ITEM_SHORTSWORD || nBase == BASE_ITEM_SICKLE || nBase == BASE_ITEM_SLING || nBase == BASE_ITEM_TRIDENT || nBase == BASE_ITEM_TWOBLADEDSWORD || nBase == BASE_ITEM_WARHAMMER || nBase == BASE_ITEM_WHIP) return FALSE; } if (nType == 4) // Cloaks { if (nBase == BASE_ITEM_CLOAK || nBase == BASE_ITEM_MISCLARGE || nBase == BASE_ITEM_MISCMEDIUM|| nBase == BASE_ITEM_MISCSMALL || nBase == BASE_ITEM_MISCTALL || nBase == BASE_ITEM_MISCTHIN || nBase == BASE_ITEM_MISCWIDE ) return FALSE; } if (nType == 5) // Rings and Amulets { if (nBase == BASE_ITEM_RING || nBase == BASE_ITEM_MISCLARGE || nBase == BASE_ITEM_MISCMEDIUM|| nBase == BASE_ITEM_MISCSMALL || nBase == BASE_ITEM_MISCTALL || nBase == BASE_ITEM_MISCTHIN || nBase == BASE_ITEM_MISCWIDE || nBase == BASE_ITEM_AMULET) return FALSE; } if (nType == 6) // Bows and Crossbows/slings { if (nBase == BASE_ITEM_LONGBOW || nBase == BASE_ITEM_MISCLARGE || nBase == BASE_ITEM_MISCMEDIUM|| nBase == BASE_ITEM_MISCSMALL || nBase == BASE_ITEM_MISCTALL || nBase == BASE_ITEM_MISCTHIN || nBase == BASE_ITEM_MISCWIDE || nBase == BASE_ITEM_LIGHTCROSSBOW || nBase == BASE_ITEM_HEAVYCROSSBOW|| nBase == BASE_ITEM_SHORTBOW || nBase == BASE_ITEM_SLING ) return FALSE; } if (nType == 7) // Thrown weapons and ammunition { if (nBase == BASE_ITEM_ARROW || nBase == BASE_ITEM_MISCLARGE || nBase == BASE_ITEM_MISCMEDIUM|| nBase == BASE_ITEM_MISCSMALL || nBase == BASE_ITEM_MISCTALL || nBase == BASE_ITEM_MISCTHIN || nBase == BASE_ITEM_MISCWIDE || nBase == BASE_ITEM_BOLT || nBase == BASE_ITEM_BULLET|| nBase == BASE_ITEM_DART || nBase == BASE_ITEM_GRENADE || nBase == BASE_ITEM_SHURIKEN || nBase == BASE_ITEM_THROWINGAXE ) return FALSE; } if (nType == 8) // Common items (miscellaneous or not already covered) { if (nBase == BASE_ITEM_BOOK || nBase == BASE_ITEM_MISCLARGE || nBase == BASE_ITEM_MISCMEDIUM|| nBase == BASE_ITEM_MISCSMALL || nBase == BASE_ITEM_MISCTALL || nBase == BASE_ITEM_MISCTHIN || nBase == BASE_ITEM_MISCWIDE || nBase == BASE_ITEM_MAGICROD|| nBase == BASE_ITEM_LARGEBOX || nBase == BASE_ITEM_MAGICSTAFF || nBase == BASE_ITEM_MAGICWAND ) return FALSE; } return TRUE; }