/////:://///////////////////////////////////////////// /////:: forge_guildcheck script - check to make sure not splitting a guild item /////:: Written by Winterknight on 2/17/06 /////::////////////////////////////////////////////// #include "nw_i0_tool" int StartingConditional() { object oForge = GetNearestObjectByTag("forge_custom",OBJECT_SELF,1); object oItem = GetFirstItemInInventory(oForge); if (!GetIsObjectValid(oItem)) return TRUE; return FALSE; }