//trapdoor_yes script by Kerico 7/7/02
//jumps the using PC to target waypoint and closes the trapdoor for next use
//place in action taken scipt in trapdoor conversation
//in 'yes' end dialog of the trapdoor
 #include "nw_i0_tool"

void main()
{

//get the pc who used the trapdoor
object oPC = GetPCSpeaker();
if(!HasItem(oPC, "lokikey")){
string name = GetPCPlayerName(oPC);
SetXP(oPC, 0);
BootPC(oPC);
SendMessageToAllDMs( name + " has been invalidated for attempting to exploit teleporter.");

}
//get the target waypoint destination
object oDrop = GetWaypointByTag("lokistartpoint");

//jump the PC to the destination
AssignCommand (oPC,JumpToObject(oDrop));
      object oItemToTake;
    oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "lokikey");
    if(GetIsObjectValid(oItemToTake) != 0)
        DestroyObject(oItemToTake);


}