//:://///////////////////////////////////////////// //:: Bolt: Charm //:: NW_S1_BltCharm //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Creature must make a ranged touch attack to hit the intended target. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 11 , 2001 //:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws //::////////////////////////////////////////////// #include "prc_inc_spells" //#include "wm_include" #include "NW_I0_SPELLS" #include "prc_inc_sp_tch" void main() { //if (WildMagicOverride()) { return; } //:: Declare major variables object oNPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nHD = GetHitDice(oNPC); int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); int nDC = 10 +nCHAMod+ (nHD/2); int nCount = (nHD + 1) / 2; nCount = GetScaledDuration(nCount, oTarget); effect eVis = EffectVisualEffect(VFX_IMP_CHARM); effect eBolt = EffectCharmed(); eBolt = GetScaledEffect(eBolt, oTarget); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = EffectLinkEffects(eBolt, eDur); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_CHARM)); //Make a saving throw check if (PRCDoRangedTouchAttack(oTarget)) { //Apply the VFX impact and effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } }