//:://///////////////////////////////////////////// //:: Bolt: Slow //:: NW_S1_BltSlow //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Creature must make a ranged touch attack to hit the intended target. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: June 18 , 2001 //:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws //::////////////////////////////////////////////// #include "prc_inc_spells" #include "prc_inc_sp_tch" #include "NW_I0_SPELLS" //#include "wm_include" void main() { //if (WildMagicOverride()) { return; } //:: Declare major variables object oNPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nHD = GetHitDice(oNPC); int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); int nDC = 10 +nCHAMod+ (nHD/2); int nCount = (nHD + 1) / 2; if (nCount == 0) { nCount = 1; } effect eVis = EffectVisualEffect(VFX_IMP_SLOW); effect eBolt = EffectSlow(); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = EffectLinkEffects(eBolt, eDur); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_SLOW)); //Make a saving throw check if (PRCDoRangedTouchAttack(oTarget)) { //Apply the VFX impact and effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } }