// * Applies an XP and GP penalty // * to the player respawning void ApplyPenalty(object oDead) { } void main() { object oArea = GetArea(OBJECT_SELF); location lBegLoc = GetLocation(OBJECT_SELF); //The "beggmale001" needs to be changed to whatever your module //names the BLUEPRINT for your custom created creature. You //cannot use a completely standard creature, because then you //won't be able to change the scripts. Just create a regular //instance of an NPC, right click it and pick properties. Switch //to the scripts tag and fill in this script's name under the //on death script. Then close that, and right click on your //newly created NPC and add pick add blueprint. Then from the //advanced tab of the properties for the blueprint, find out //what the blueprint name is. CreateObject(OBJECT_TYPE_PLACEABLE, "tree1", lBegLoc); ApplyPenalty(GetLastKiller()); }