location lTarget; object oTarget; //Can go on enter of an area or on enter of a tracks trigger. //Basically you spawn an npc, then after a while they dissapear. //This script will not spawn an npc if one already exist. void main() { object oPC = GetEnteringObject(), oObject = GetWaypointByTag("WP_DwarvenHermit_01"); if (!GetIsObjectValid(GetNearestObjectByTag("DwarvenHermit", oObject))) { CreateObject(OBJECT_TYPE_CREATURE, "duerogue021", GetLocation(oObject)); } oTarget = GetObjectByTag("DwarvenHermit"); DelayCommand(880.0, DestroyObject(oTarget, 0.0)); }