void main() { location lLoc = GetLocation(OBJECT_SELF); SetPlotFlag(OBJECT_SELF, FALSE); object item = GetFirstItemInInventory(OBJECT_SELF); while (GetIsObjectValid(item)){ DestroyObject(item); CreateObject(OBJECT_TYPE_ITEM, "brokenloot", lLoc); item=GetNextItemInInventory(OBJECT_SELF); } }