int StartingConditional() { object oPC = GetPCSpeaker(); int nType = GetLocalInt(oPC, "CRAFT_TYPE"); //If the item they are trying to craft is legal show this line.. if(nType== BASE_ITEM_ARMOR || nType== BASE_ITEM_BELT || nType== BASE_ITEM_BASTARDSWORD || nType== BASE_ITEM_BOOTS || nType== BASE_ITEM_BRACER || nType== BASE_ITEM_CLOAK || nType== BASE_ITEM_CLUB || nType== BASE_ITEM_DIREMACE || nType== BASE_ITEM_DOUBLEAXE || nType== BASE_ITEM_GLOVES || nType== BASE_ITEM_GREATAXE || nType== BASE_ITEM_GREATSWORD || nType== BASE_ITEM_HALBERD || nType== BASE_ITEM_HEAVYFLAIL || nType== BASE_ITEM_HELMET || nType== BASE_ITEM_LARGESHIELD || nType== BASE_ITEM_QUARTERSTAFF || nType== BASE_ITEM_RING || nType== BASE_ITEM_SCYTHE || nType== BASE_ITEM_SHORTSPEAR || nType== BASE_ITEM_SICKLE || nType== BASE_ITEM_SMALLSHIELD || nType== BASE_ITEM_TOWERSHIELD || nType== BASE_ITEM_TRIDENT || nType== BASE_ITEM_TWOBLADEDSWORD || nType == BASE_ITEM_HEAVYCROSSBOW || nType == BASE_ITEM_LIGHTCROSSBOW || nType == BASE_ITEM_LONGBOW || nType == BASE_ITEM_SHORTBOW || nType == BASE_ITEM_SLING) //If it's a weapon or amor show the line! return TRUE; else //Otherwise don't show the line! return FALSE; }