#include "NW_I0_GENERIC"
void main()
{
     switch (d4()) {
                    case 1: SpeakString("Me die now!"); break;
                    case 2: SpeakString("MY LEG!"); break;
                    case 3: SpeakString("I no want to die!"); break;
                    case 4: SpeakString("NOOOOOOOO!");
                    }
    object oKiller = GetLastKiller();
    int noleech = 0;
    int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
    int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
    if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
    {
        AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
    }
   ExecuteScript("sf_xp", OBJECT_SELF);
}