void main()
{
object oDoor = OBJECT_SELF;

object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int class1 = GetLevelByClass(CLASS_TYPE_ROGUE, oPC);
int class2 = GetLevelByClass(CLASS_TYPE_BARD, oPC);
int pass = class1 + class2;
if (pass <=14){
    AssignCommand(oDoor, ActionCloseDoor(oDoor));
    SetLocked(oDoor, TRUE) ;

  SendMessageToPC(oPC, "This complex lock has detected tampering, and relocked itself.");
}
}