//--CHAIR SIT:  onUse (placeables)
//--  i got sick of sitting facing the wrong way
//-- so, this does a move to location first
//-- and works more or less most of the time.
//-- (doesnt work well with invis objs on tile benches)
//-- bloosong


void main()
{
    object oChair = OBJECT_SELF;


    if(!GetIsObjectValid(GetSittingCreature(oChair)))
    {
        AssignCommand (GetLastUsedBy(), ActionMoveToLocation(GetLocation(oChair)));
        AssignCommand(GetLastUsedBy(), ActionSit(oChair));
    }
}