//::///////////////////////////////////////////////
//:: FileName islawful
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 4/24/2008 3:37:39 PM
//:://////////////////////////////////////////////
#include "prc_class_const"

int StartingConditional()
{
	object oPC = GetPCSpeaker();
		
	int nClass;
	
//:: Restrict based on the player's class	
	nClass = GetLevelByClass(CLASS_TYPE_DIABOLIST, oPC)
			+GetLevelByClass(CLASS_TYPE_PALADIN, oPC)
			+GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, oPC)
			+GetLevelByClass(CLASS_TYPE_FISTRAZIEL, oPC)
			+GetLevelByClass(CLASS_TYPE_VASSAL, oPC)
			+GetLevelByClass(CLASS_TYPE_SHADOWBANE_INQUISITOR, oPC)
			+GetLevelByClass(CLASS_TYPE_SHADOWBANE_STALKER, oPC)
			+GetLevelByClass(CLASS_TYPE_SHINING_BLADE, oPC)
			+GetLevelByClass(CLASS_TYPE_OLLAM, oPC)
			+GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC)			
			+GetLevelByClass(CLASS_TYPE_MONK, oPC)			
			+GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oPC)			
			+GetLevelByClass(CLASS_TYPE_SAMURAI, oPC)			
			+GetLevelByClass(CLASS_TYPE_IAIJUTSU_MASTER, oPC)			
			+GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC)				
			+GetLevelByClass(CLASS_TYPE_HENSHIN_MYSTIC, oPC)				
			+GetLevelByClass(CLASS_TYPE_SOHEI, oPC)								
			+GetLevelByClass(CLASS_TYPE_KNIGHT, oPC);			
	
	if(nClass <= 0)
		return FALSE;

	return TRUE;
}