//::////////////////////////////////////////////////// //:: PRC_PWONDEATH /* PRC's OnDeath event handler for NPCs. Just hands out XP */ //::////////////////////////////////////////////////// //:: Copyright (c) 2002 Floodgate Entertainment //:: Created By: Naomi Novik //:: Created On: 12/22/2002 //::////////////////////////////////////////////////// void RndDropGear(object oNPC); void RndDropGear(object oNPC) { //:: Declare major variables object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oNPC); object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oNPC); object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oNPC); object oHelm = GetItemInSlot(INVENTORY_SLOT_HEAD, oNPC); object oNecklace = GetItemInSlot(INVENTORY_SLOT_NECK, oNPC); object oArms = GetItemInSlot(INVENTORY_SLOT_ARMS, oNPC); object oArrows = GetItemInSlot(INVENTORY_SLOT_ARROWS, oNPC); object oBelt = GetItemInSlot(INVENTORY_SLOT_BELT, oNPC); object oBolts = GetItemInSlot(INVENTORY_SLOT_BOLTS, oNPC); object oBoots = GetItemInSlot(INVENTORY_SLOT_BOOTS, oNPC); object oBullets = GetItemInSlot(INVENTORY_SLOT_BULLETS, oNPC); object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, oNPC); object oLeftRing = GetItemInSlot(INVENTORY_SLOT_LEFTRING, oNPC); object oRightRing = GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oNPC); //:: Give a 3% chance to drop each type of equipment int bDropArmor = d100() > 97; int bDropWeapon = d100() > 97; int bDropShield = d100() > 97; int bDropHelm = d100() > 97; int bDropNecklace = d100() > 97; int bDropArms = d100() > 97; int bDropArrows = d100() > 97; int bDropBelt = d100() > 97; int bDropBolts = d100() > 97; int bDropBoots = d100() > 97; int bDropBullets = d100() > 97; int bDropCloak = d100() > 97; int bDropLeftRing = d100() > 97; int bDropRightRing = d100() > 97; //:: Set Droppable Flag as determined above. SetDroppableFlag(oArmor, bDropArmor); SetDroppableFlag(oWeapon, bDropWeapon); SetDroppableFlag(oShield, bDropShield); SetDroppableFlag(oHelm, bDropHelm); SetDroppableFlag(oNecklace, bDropNecklace); SetDroppableFlag(oArms, bDropArms); SetDroppableFlag(oArrows, bDropArrows); SetDroppableFlag(oBelt, bDropBelt); SetDroppableFlag(oBolts, bDropBolts); SetDroppableFlag(oBoots, bDropBoots); SetDroppableFlag(oBullets, bDropBullets); SetDroppableFlag(oCloak, bDropCloak); SetDroppableFlag(oLeftRing, bDropLeftRing); SetDroppableFlag(oRightRing, bDropRightRing); } void main() { ExecuteScript("sf_xp", OBJECT_SELF); RndDropGear(OBJECT_SELF); }