//Created by Genisys / Guile 5/20/08 #include "x2_inc_switches" #include "prc_class_const" void main() { object oPC = GetPCItemLastEquippedBy(); object oItem; int nSlot; int nRanger = GetLevelByClass(CLASS_TYPE_RANGER, oPC); //:: If not level 21 ranger unequip it! if(nRanger <= 20) { //:: Tell the PC why they can't equip it.. FloatingTextStringOnCreature("You must be at least a level 21 ranger to use this item!", oPC, FALSE); for (nSlot=0; nSlot