void main()
{
  object oPC = GetPCSpeaker();
int hd = GetHitDice(oPC);
int hp = GetCurrentHitPoints(oPC);
int dam = d12(hd)+d6(hd);
if (GetIsPC(oPC) && !GetIsDM(oPC)){
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(dam, DAMAGE_TYPE_FIRE, DAMAGE_POWER_ENERGY),oPC);
}
ActionUnlockObject(GetNearestObjectByTag("heartbox"));
}