void main()
{
object oPC = GetLastUsedBy();
if (!GetIsDM(oPC)){
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(500, DAMAGE_TYPE_MAGICAL,DAMAGE_POWER_PLUS_FIVE),oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(500, DAMAGE_TYPE_SONIC,DAMAGE_POWER_PLUS_FIVE),oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(500, DAMAGE_TYPE_DIVINE,DAMAGE_POWER_PLUS_FIVE),oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(500, DAMAGE_TYPE_NEGATIVE,DAMAGE_POWER_PLUS_FIVE),oPC);


 }
}