#include "NW_I0_GENERIC"
void main()
{
  SpeakString("NOOOOO! NOOOOOO! AAARGH! I CURSE YOUR SOUL FOR ETERNITY!!!!!" );
   if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
    {
        SignalEvent(OBJECT_SELF, EventUserDefined(1007));
    }

    ExecuteScript("sf_xp", OBJECT_SELF);

}