#include "NW_I0_GENERIC" void main() { switch (d20()) { case 1: SpeakString("You cannot stop the Queen!"); break; case 2: SpeakString("You will pay for this!"); break; case 3: SpeakString("I curse you!"); break; case 4: SpeakString("Matriarch, Avenge my death!"); break; case 5: SpeakString("The Queen will crush you, pathetic surface dweller!"); break; case 6: SpeakString("My death will not hinder the Queens plans!"); break; case 7: SpeakString("My time has come to an end!"); break; case 8: SpeakString("NOOOOOOOOO!"); break; case 9: SpeakString("Is that MY blood?!"); break; case 10: SpeakString("How DARE you spill my blood?!"); break; case 11: SpeakString("I have failed my Queen, I deserve to die!"); break; case 12: SpeakString("My leg!!!"); break; case 13: SpeakString("My death is welcome!"); break; case 14: SpeakString("At least the nightly torture will stop now that I am dying!"); break; case 15: SpeakString("You have bested me!"); break; case 16: SpeakString("You think you can stop us? HAHAHAHAHA! My death means NOTHING!"); break; case 17: SpeakString("Slain, and by a SURFACE DWELLER??!"); break; case 18: SpeakString("You are much strnger than I thought, But the darkness will still prevail!"); break; case 19: SpeakString("I will rest in darkness, FOREVER!!"); break; case 20: SpeakString("Your power is awesome, but you are no match for the Matriarch!!!"); } //ExecuteScript("sf_xp", OBJECT_SELF); ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); }