//:://////////////////////////////////////////////////////////////////////////// /*// Labyrinth of Undeath onEnter script labyrinth_onent.nss Wandering Monsters: Check once per 30 minutes on 1d20. Detections: Strong evil from the whole place. Continuous Effects: The evil energy of the labyrinth makes all PC's require a Will save or be cursed. This check occurs every half hour and the curse vanishes if the PC leaves the area. */// //:://////////////////////////////////////////////////////////////////////////// #include "spawn_functions" void main() { //:: Declare major variables object oPC = GetEnteringObject(); object oArea = OBJECT_SELF; //:: Init. NESS spawner system Spawn_OnAreaEnter( "spawn_sample_hb", 10.0 ); //:: Init. randomized respawning trap system ExecuteScript("se_oea_rsp_traps", oArea); }