//Make the clone Destroyable and don't allow thier inventory to get taken.. void main() { object oMe = OBJECT_SELF; object oItem = GetFirstItemInInventory(oMe); object oSlot; //Take ALL of the clones gold.. TakeGoldFromCreature(GetGold(oMe), oMe, TRUE); //cycle through the entire inventory and make everything undroppable!!! { int nSlot; for (nSlot = 0; nSlot < NUM_INVENTORY_SLOTS; nSlot++) { oSlot = GetItemInSlot(nSlot, oMe); if(oSlot != OBJECT_INVALID) SetDroppableFlag(oSlot, FALSE); } } { while(GetIsObjectValid(oItem)==TRUE) { SetDroppableFlag(oItem, FALSE); oItem = GetNextItemInInventory(oMe); } } //Make the clone well equipped & use good feats! AssignCommand(oMe, ActionEquipMostDamagingMelee()); DelayCommand(1.0, AssignCommand(oMe, ActionEquipMostDamagingMelee( GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMe), FALSE))); DelayCommand(2.0, AssignCommand(oMe, ActionEquipMostEffectiveArmor())); if(GetHasFeat(FEAT_IMPROVED_PARRY,oMe)) DelayCommand(4.0, AssignCommand(oMe, ActionUseFeat( FEAT_IMPROVED_PARRY, oMe))); if(GetHasFeat(FEAT_IMPROVED_EXPERTISE,oMe)) DelayCommand(5.0, AssignCommand(oMe, ActionUseFeat( FEAT_IMPROVED_EXPERTISE, oMe))); if(GetHasFeat(FEAT_DWARVEN_DEFENDER_DEFENSIVE_STANCE,oMe)) DelayCommand(6.0, AssignCommand(oMe, ActionUseFeat( FEAT_DWARVEN_DEFENDER_DEFENSIVE_STANCE, oMe))); if(GetHasFeat(FEAT_MIGHTY_RAGE,oMe)) DelayCommand(13.0, AssignCommand(oMe, ActionUseFeat( FEAT_MIGHTY_RAGE, oMe))); }