Reorganized hak files & removed duplicates. Added @rafhot's PRC spell & ability level scaling expansion. Further script integration. Full compile.
253 lines
5.8 KiB
Plaintext
253 lines
5.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Dragon Breath Sleep
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//:: NW_S1_DragSleep
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Calculates the proper DC Save for the
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breath weapon based on the HD of the dragon.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 9, 2001
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//:://////////////////////////////////////////////
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const string DRAGBREATHLOCK = "DragonBreathLock";
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//modified to use the breath include - Fox
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#include "prc_inc_spells"
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#include "prc_inc_breath"
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void main()
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{
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// Check the dragon breath delay lock
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if(GetLocalInt(OBJECT_SELF, DRAGBREATHLOCK))
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{
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SendMessageToPC(OBJECT_SELF, "You cannot use your breath weapon again so soon");
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return;
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}
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//Declare major variables
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int nAge = GetHitDice(OBJECT_SELF);
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int nDCBoost = nAge / 2;
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int nCount = d6();
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struct breath SleepBreath;
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//Determine save DC and duration of effect
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if (nAge <= 6) //Wyrmling
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{
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nCount += 1;
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}
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else if (nAge >= 7 && nAge <= 9) //Very Young
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{
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nCount += 2;
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}
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else if (nAge >= 10 && nAge <= 12) //Young
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{
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nCount += 3;
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}
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else if (nAge >= 13 && nAge <= 15) //Juvenile
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{
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nCount += 4;
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}
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else if (nAge >= 16 && nAge <= 18) //Young Adult
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{
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nCount += 5;
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}
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else if (nAge >= 19 && nAge <= 21) //Adult
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{
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nCount += 6;
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}
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else if (nAge >= 22 && nAge <= 24) //Mature Adult
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{
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nCount += 7;
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}
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else if (nAge >= 25 && nAge <= 27) //Old
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{
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nCount += 8;
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}
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else if (nAge >= 28 && nAge <= 30) //Very Old
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{
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nCount += 9;
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}
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else if (nAge >= 31 && nAge <= 33) //Ancient
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{
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nCount += 10;
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}
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else if (nAge >= 34 && nAge <= 37) //Wyrm
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{
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nCount += 11;
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}
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else if (nAge >= 38 && nAge <= 41) //Great Wyrm
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{
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nCount += 12;
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}
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else if (nAge >= 42 && nAge <= 45) //Great Wyrm
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{
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nCount += 13;
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}
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else if (nAge >= 46 && nAge <= 49) //Great Wyrm
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{
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nCount += 14;
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}
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else if (nAge >= 50 && nAge <= 53) //Great Wyrm
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{
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nCount += 15;
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}
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else if (nAge >= 54 && nAge <= 57) //Great Wyrm
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{
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nCount += 16;
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}
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else if (nAge >= 58 && nAge <= 61) //Great Wyrm
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{
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nCount += 17;
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}
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else if (nAge >= 62 && nAge <= 65) //Great Wyrm
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{
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nCount += 18;
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}
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else if (nAge >= 66 && nAge <= 69) //Great Wyrm
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{
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nCount += 19;
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}
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else if (nAge >= 70 && nAge <= 73) //Great Wyrm
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{
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nCount += 20;
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}
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else if (nAge >= 74 && nAge <= 77) //Great Wyrm
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{
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nCount += 21;
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}
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else if (nAge >= 78 && nAge <= 81) //Great Wyrm
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{
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nCount += 22;
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}
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else if (nAge >= 82 && nAge <= 85) //Great Wyrm
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{
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nCount += 23;
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}
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else if (nAge >= 86 && nAge <= 89) //Great Wyrm
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{
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nCount += 24;
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}
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else if (nAge >= 90 && nAge <= 93) //Great Wyrm
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{
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nCount += 25;
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}
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else if (nAge >= 94 && nAge <= 97) //Great Wyrm
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{
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nCount += 26;
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}
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else if (nAge >= 98 && nAge <= 101) //Great Wyrm
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{
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nCount += 27;
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}
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else if (nAge >= 102 && nAge <= 105) //Great Wyrm
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{
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nCount += 28;
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}
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else if (nAge >= 106 && nAge <= 109) //Great Wyrm
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{
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nCount += 29;
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}
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else if (nAge >= 110 && nAge <= 113) //Great Wyrm
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{
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nCount += 30;
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}
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else if (nAge >= 114 && nAge <= 117) //Great Wyrm
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{
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nCount += 31;
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}
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else if (nAge >= 118 && nAge <= 121) //Great Wyrm
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{
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nCount += 32;
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}
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else if (nAge >= 122 && nAge <= 125) //Great Wyrm
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{
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nCount += 33;
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}
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else if (nAge >= 126 && nAge <= 129) //Great Wyrm
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{
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nCount += 34;
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}
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else if (nAge >= 130 && nAge <= 133) //Great Wyrm
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{
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nCount += 35;
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}
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else if (nAge >= 134 && nAge <= 137) //Great Wyrm
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{
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nCount += 36;
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}
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else if (nAge >= 138 && nAge <= 141) //Great Wyrm
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{
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nCount += 37;
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}
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else if (nAge >= 142 && nAge <= 145) //Great Wyrm
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{
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nCount += 38;
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}
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else if (nAge >= 146 && nAge <= 149) //Great Wyrm
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{
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nCount += 39;
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}
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else if (nAge >= 150 && nAge <= 153) //Great Wyrm
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{
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nCount += 40;
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}
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else if (nAge >= 154 && nAge <= 157) //Great Wyrm
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{
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nCount += 41;
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}
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else if (nAge >= 158 && nAge <= 161) //Great Wyrm
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{
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nCount += 42;
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}
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else if (nAge >= 162 && nAge <= 165) //Great Wyrm
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{
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nCount += 43;
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}
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else if (nAge >= 166 && nAge <= 169) //Great Wyrm
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{
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nCount += 44;
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}
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else if (nAge >= 170 && nAge <= 173) //Great Wyrm
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{
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nCount += 45;
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}
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else if (nAge >= 174 && nAge <= 177) //Great Wyrm
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{
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nCount += 46;
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}
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else if (nAge > 178 ) //Great Wyrm
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{
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nCount += 47;
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}
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//create the breath - 40' ~ 14m? - should set it based on size later
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SleepBreath = CreateBreath(OBJECT_SELF, FALSE, 40.0, -1, 10, nCount, ABILITY_CONSTITUTION, nDCBoost, BREATH_SLEEP);
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//Apply the breath
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PRCPlayDragonBattleCry();
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ApplyBreath(SleepBreath, PRCGetSpellTargetLocation());
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//Apply the recharge lock
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SetLocalInt(OBJECT_SELF, DRAGBREATHLOCK, TRUE);
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// Schedule opening the delay lock
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float fDelay = RoundsToSeconds(SleepBreath.nRoundsUntilRecharge);
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SendMessageToPC(OBJECT_SELF, "Your breath weapon will be ready again in " + IntToString(SleepBreath.nRoundsUntilRecharge) + " rounds.");
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DelayCommand(fDelay, DeleteLocalInt(OBJECT_SELF, DRAGBREATHLOCK));
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DelayCommand(fDelay, SendMessageToPC(OBJECT_SELF, "Your breath weapon is ready now"));
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}
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