PoA_PRC8/_haks/poa_exp_abilities/nw_s1_dragweak.nss
Jaysyn904 7dd83ad168 Spell & Ability Upgrade
Reorganized hak files & removed duplicates.  Added @rafhot's PRC spell & ability level scaling expansion.  Further script integration.  Full compile.
2023-08-19 21:08:35 -04:00

255 lines
5.8 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Dragon Breath Weaken
//:: NW_S1_DragWeak
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Calculates the proper damage and DC Save for the
breath weapon based on the HD of the dragon.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 9, 2001
//:://////////////////////////////////////////////
const string DRAGBREATHLOCK = "DragonBreathLock";
//modified to use the breath include - Fox
#include "prc_inc_spells"
#include "prc_inc_breath"
void main()
{
// Check the dragon breath delay lock
if(GetLocalInt(OBJECT_SELF, DRAGBREATHLOCK))
{
SendMessageToPC(OBJECT_SELF, "You cannot use your breath weapon again so soon");
return;
}
//Declare major variables
int nAge = GetHitDice(OBJECT_SELF);
int nDCBoost = nAge / 2;
int nDamage = 0;
struct breath WeakBreath;
//Determine save DC and ability damage
if (nAge <= 6) //Wyrmling
{
nDamage += 1;
}
else if (nAge >= 7 && nAge <= 9) //Very Young
{
nDamage += 2;
}
else if (nAge >= 10 && nAge <= 12) //Young
{
nDamage += 3;
}
else if (nAge >= 13 && nAge <= 15) //Juvenile
{
nDamage += 4;
}
else if (nAge >= 16 && nAge <= 18) //Young Adult
{
nDamage += 5;
}
else if (nAge >= 19 && nAge <= 21) //Adult
{
nDamage += 6;
}
else if (nAge >= 22 && nAge <= 24) //Mature Adult
{
nDamage += 7;
}
else if (nAge >= 25 && nAge <= 27) //Old
{
nDamage += 8;
}
else if (nAge >= 28 && nAge <= 30) //Very Old
{
nDamage += 9;
}
else if (nAge >= 31 && nAge <= 33) //Ancient
{
nDamage += 10;
}
else if (nAge >= 34 && nAge <= 37) //Wyrm
{
nDamage += 11;
}
else if (nAge >= 38 && nAge <= 41) //Great Wyrm
{
nDamage += 12;
}
else if (nAge >= 42 && nAge <= 45) //Great Wyrm
{
nDamage += 13;
}
else if (nAge >= 46 && nAge <= 49) //Great Wyrm
{
nDamage += 14;
}
else if (nAge >= 50 && nAge <= 53) //Great Wyrm
{
nDamage += 15;
}
else if (nAge >= 54 && nAge <= 57) //Great Wyrm
{
nDamage += 16;
}
else if (nAge >= 58 && nAge <= 61) //Great Wyrm
{
nDamage += 17;
}
else if (nAge >= 62 && nAge <= 65) //Great Wyrm
{
nDamage += 18;
}
else if (nAge >= 66 && nAge <= 69) //Great Wyrm
{
nDamage += 19;
}
else if (nAge >= 70 && nAge <= 73) //Great Wyrm
{
nDamage += 20;
}
else if (nAge >= 74 && nAge <= 77) //Great Wyrm
{
nDamage += 21;
}
else if (nAge >= 78 && nAge <= 81) //Great Wyrm
{
nDamage += 22;
}
else if (nAge >= 82 && nAge <= 85) //Great Wyrm
{
nDamage += 23;
}
else if (nAge >= 86 && nAge <= 89) //Great Wyrm
{
nDamage += 24;
}
else if (nAge >= 90 && nAge <= 93) //Great Wyrm
{
nDamage += 25;
}
else if (nAge >= 94 && nAge <= 97) //Great Wyrm
{
nDamage += 26;
}
else if (nAge >= 98 && nAge <= 101) //Great Wyrm
{
nDamage += 27;
}
else if (nAge >= 102 && nAge <= 105) //Great Wyrm
{
nDamage += 28;
}
else if (nAge >= 106 && nAge <= 109) //Great Wyrm
{
nDamage += 29;
}
else if (nAge >= 110 && nAge <= 113) //Great Wyrm
{
nDamage += 30;
}
else if (nAge >= 114 && nAge <= 117) //Great Wyrm
{
nDamage += 31;
}
else if (nAge >= 118 && nAge <= 121) //Great Wyrm
{
nDamage += 32;
}
else if (nAge >= 122 && nAge <= 125) //Great Wyrm
{
nDamage += 33;
}
else if (nAge >= 126 && nAge <= 129) //Great Wyrm
{
nDamage += 34;
}
else if (nAge >= 130 && nAge <= 133) //Great Wyrm
{
nDamage += 35;
}
else if (nAge >= 134 && nAge <= 137) //Great Wyrm
{
nDamage += 36;
}
else if (nAge >= 138 && nAge <= 141) //Great Wyrm
{
nDamage += 37;
}
else if (nAge >= 142 && nAge <= 145) //Great Wyrm
{
nDamage += 38;
}
else if (nAge >= 146 && nAge <= 149) //Great Wyrm
{
nDamage += 39;
}
else if (nAge >= 150 && nAge <= 153) //Great Wyrm
{
nDamage += 40;
}
else if (nAge >= 154 && nAge <= 157) //Great Wyrm
{
nDamage += 41;
}
else if (nAge >= 158 && nAge <= 161) //Great Wyrm
{
nDamage += 42;
}
else if (nAge >= 162 && nAge <= 165) //Great Wyrm
{
nDamage += 43;
}
else if (nAge >= 166 && nAge <= 169) //Great Wyrm
{
nDamage += 44;
}
else if (nAge >= 170 && nAge <= 173) //Great Wyrm
{
nDamage += 45;
}
else if (nAge >= 174 && nAge <= 177) //Great Wyrm
{
nDamage += 46;
}
else if (nAge > 178 ) //Great Wyrm
{
nDamage += 47;
}
//create the breath - 40' ~ 14m? - should set it based on size later
WeakBreath = CreateBreath(OBJECT_SELF, FALSE, 40.0, -1, 10, nDamage, ABILITY_CONSTITUTION, nDCBoost, BREATH_WEAKENING);
//Apply the breath
PRCPlayDragonBattleCry();
ApplyBreath(WeakBreath, PRCGetSpellTargetLocation());
//Apply the recharge lock
SetLocalInt(OBJECT_SELF, DRAGBREATHLOCK, TRUE);
// Schedule opening the delay lock
float fDelay = RoundsToSeconds(WeakBreath.nRoundsUntilRecharge);
SendMessageToPC(OBJECT_SELF, "Your breath weapon will be ready again in " + IntToString(WeakBreath.nRoundsUntilRecharge) + " rounds.");
DelayCommand(fDelay, DeleteLocalInt(OBJECT_SELF, DRAGBREATHLOCK));
DelayCommand(fDelay, SendMessageToPC(OBJECT_SELF, "Your breath weapon is ready now"));
}