Reorganized hak files & removed duplicates. Added @rafhot's PRC spell & ability level scaling expansion. Further script integration. Full compile.
56 lines
1.5 KiB
Plaintext
56 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Summon Shadow
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//:: X0_S2_ShadSum.nss
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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PRESTIGE CLASS VERSION
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Spell powerful ally from the shadow plane to
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battle for the wizard
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 26, 2001
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//:://////////////////////////////////////////////
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void main()
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{
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//Declare major variables
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int nMetaMagic = GetMetaMagicFeat();
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int nCasterLevel = GetLevelByClass(27);
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int nDuration = nCasterLevel;
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effect eSummon;
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//Set the summoned undead to the appropriate template based on the caster level
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if (nCasterLevel <= 5)
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{
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eSummon = EffectSummonCreature("shadow01",VFX_FNF_SUMMON_UNDEAD);
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}
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else if (nCasterLevel <= 8)
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{
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eSummon = EffectSummonCreature("shadhound01",VFX_FNF_SUMMON_UNDEAD);
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}
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else if (nCasterLevel <=10)
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{
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eSummon = EffectSummonCreature("shadlord01",VFX_FNF_SUMMON_UNDEAD);
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}
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else
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{
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if (GetHasFeat(1002,OBJECT_SELF))// has epic shadowlord feat
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{
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//GZ 2003-07-24: Epic shadow lord
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eSummon = EffectSummonCreature("shadlord02",VFX_FNF_SUMMON_UNDEAD);
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}
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else
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{
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eSummon = EffectSummonCreature("shadlord01",VFX_FNF_SUMMON_UNDEAD);
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}
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}
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//Apply VFX impact and summon effect
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(nDuration));
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}
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