PoA_PRC8/_module/_removed files/evercliententer.nss
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//Script Name: evercliententer
//////////////////////////////////////////
//Created By: Genisys (Guile)
//Created On: 6/14/08 (Updated_8/10/08)
/////////////////////////////////////////
/*
This my premier OnClientEnter Module Event Script
for all my modules NWNX2 / Leto Modules
This script goes in the OnClient Enter Event
if you are using the nwnx2 system & leto!
*/
/////////////////////////////////////////////////////////////////
//This script does multiple things, it checks to see if...
//If the PC is immortal or level 40 (apply special effects)
//If the character they have has been banned. (not a total bann)
//If they logged out while dead, if so make them dead instantly!!! ;)
//If the player is playing a legal character or not...read below...
//And if the Player themself have been banned from the module or not..
///////////////////////////////////////////////////////////////////////
//Required Includes (Don't touch!)
#include "nw_i0_tool"
#include "gen_inc_color"
#include "fky_chat_inc"
///////////////////////////
//Repetitive Variables..
effect eEffect;
int nInt;
object oItem;
object aTarget;
location bTarget;
void main()
{
//Declare Major Variables..
object oPC;
oPC = GetEnteringObject();
object oTarget;
oTarget = oPC;
object oPlayer = oPC;
object oPP = oPC;
if(GetIsDM(oPC))
{return; }
//object oInfo = GetItemPossessedBy(oPP, "pcidname");
//string sID = GetStringRight(GetName(oInfo), 14);
//Tell us if the entering CHARACTER has been banned or not
int nBann = GetCampaignInt(GetName(GetModule()), "CBANN", oPP);
object oTag;
location lTag;
//This part is about verifying the Player's name..
//A player must have at least a 2 character name or they are going to
//return with an error! If they have spaces in their name it will return
//with an error as well, including alt code!
string sPCNM = GetName(oPP);
string sPCNMR = GetStringRight(sPCNM, 2);
string sNC1; string sNC2; string sRNC1; string sRNC2;
int nBad;
//Find the second character of the players name..
sNC1 = GetSubString(sPCNM, 0, 1);
//Find the second character of the players name..
sNC2 = GetSubString(sPCNM, 0, 2);
//Find the last letter in the player's name.
sRNC1 = GetSubString(sPCNMR, 0, 1);
//Find the next to the last letter in the player's name.
sRNC2 = GetSubString(sPCNMR, 0, 2);
/////////////////////////////////////////////////////////////////////////////
//Please leave the credits to the module within the message.
//Colorful Server Message sent to all PCs when they enter the module..
string sMessage;
sMessage = GetRGB(1,7,7); //The color (See above)
sMessage += "Welcome "; //The text to be colorized by the above color.
sMessage += GetRGB(15,15,1);//The next color.
sMessage += "to a "; //The next text to be colorized by the above color.
sMessage += GetRGB(15,1,1);//etc..
sMessage += "Revised Edition ";
sMessage += GetRGB(7,7,15);
sMessage += "of the ";
sMessage += GetRGB(1,15,1);
sMessage += "Classic Module";
sMessage += GetRGB(13,9,13);
sMessage += "Paths of Ascension ";
sMessage += GetRGB(12,10,7);
sMessage += "Created By: AW_Olorin ";
sMessage += GetRGB();
sMessage += "Revised By ";
sMessage += GetRGB(15,5,1);
sMessage += "Genisys (Guile) ";
sMessage += GetRGB(12,10,7);
sMessage += "on 7/21/08";
//Float welcome message by..
DelayCommand(13.3, FloatingTextStringOnCreature(sMessage, oPC, FALSE));
/////////////////////////IMPORTANT//////////////////////////////////
//You must make all the "" below into " " to check for legal names
//I turned it off because a lot of my characters have bad names!
//Simply put the cursor between "" and hit the space bar for "" to " "
if(sNC1 =="")
{ nBad =1; }
else if(sNC2 =="")
{ nBad =1; }
else if(sRNC1 =="")
{ nBad =1; }
else if(sRNC2 =="")
{ nBad =1; }
else { nBad = 0; }
/////////////////////////////////////////////////////////////////////
//If it's a DM entering the module...
if(GetIsDM(oPC))
{
//If the DM has never logged on before..
if(GetItemPossessedBy(oPC, "dmtoolz")==OBJECT_INVALID)
{
//Change "dmtoolz" to the tag name of any items you want given to DMs
//the first time they enter only...(copy / paste for more items)
//simply type // at the start of a line to deactivate it..
CreateItemOnObject("dmtoolz", oPC, 1);
CreateItemOnObject("dmtoolz", oPC, 1);
CreateItemOnObject("dmtoolz", oPC, 1);
CreateItemOnObject("dmtoolz", oPC, 1);
//CreateItemOnObject("dmtoolz", oPC, 1);
//This message is here for a reason!
DelayCommand(10.0, SendMessageToPC(oPC,
"<c<><63><EFBFBD>>You have been given DM Items and your DM Character was saved," +
"<c<><63><EFBFBD>> please login with the updated version of your DM Character and" +
"<c<><63><EFBFBD>> delete the original, thank you."));
//You may want to create a journal tagnamed "dmrules" and define
//what your DMs are not allowed to do here..
//simply delete the // on the line below to activate the jounral entry
//AddJournalQuestEntry("dmrules", 1, oPC, FALSE, FALSE);
}
}
/////////////////////////////////////////////////////////////////////////////
//SimTools & Higher Ground's Legendary Leveler Functions
////////////////////////////////////////////////////////
string sCDKey = GetPCPublicCDKey(oPC);
Speech_OnClientEnter(oPC);
int nPerm, nPerm2;
if (USING_NWNX_DB)
{
nPerm = GetPersistentInt(GetModule(), "FKY_CHT_BANSHOUT" + sCDKey);
nPerm2 = GetPersistentInt(GetModule(), "FKY_CHT_BANPLAYER" + sCDKey);;
if (ENABLE_LANGUAGES) DoLanguageSetupNWNX(oPC);
}
else //using Bioware db
{
nPerm = GetCampaignInt("FKY_CHT", "FKY_CHT_BANSHOUT" + sCDKey);
nPerm2 = GetCampaignInt("FKY_CHT", "FKY_CHT_BANPLAYER" + sCDKey);
if (ENABLE_LANGUAGES) DoLanguageSetupBio(oPC);
}
if (nPerm) SetLocalInt(oPC, "FKY_CHT_BANSHOUT", TRUE);
if (nPerm2 || GetLocalInt(oPC, "FKY_CHT_BANPLAYER")) DoBoot(oPC);//Boot them if Valid Object
//below removes the Letoscript string so the changes won't be applied again on the next logout
string Script = GetLocalString(oPC, "LetoScript");
if( Script != "" )
{
SetLocalString(oPC, "LetoScript", "");
}
///////////////////////////////////////////////
//Let's make sure that the following code is only executed
//on Players and not DMs..
if(!GetIsPC(oPC))return;
if(GetIsDMPossessed(oPC))return;
if(GetIsDM(oPC))return;
////////////////////////////////////////////////////////////////////////
////////JOURNAL ENTRIES////////
///////////////////////////////
//These function add journal entries by the tag names below
//If you do not have these journal entries you can create them
//I only included the 1st entry (1).
AddJournalQuestEntry("severrules", 1, oPC, FALSE, FALSE);
AddJournalQuestEntry("spells", 1, oPC, FALSE, FALSE);
AddJournalQuestEntry("x2spells", 1, oPC, FALSE, FALSE);
AddJournalQuestEntry("feats", 1, oPC, FALSE, FALSE);
AddJournalQuestEntry("shifter", 1, oPC, FALSE, FALSE);
//////////////////IMPORTANT////////////////IMPORTANT////////////////////////
//This function scans the Entering PC to see if they have a legal character.
//Delete the // Below to activate the anti-cheat script
//DelayCommand(9.0, ExecuteScript("cheatercheck2", oPC));
/////////////////////////////////////////////////////////////////////////////
//If level 40 lets do some cool stuff to them :) (optional of course)
//Simply type // before any effect you do not wish to apply...
if(GetHitDice(oPC) == 40)
{
//Lets make the concealed 40%
eEffect = EffectConcealment(40);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
//Lets make the look like a ghost.. :)
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectVisualEffect(VFX_DUR_GLOW_WHITE)), oPC);
}
//////////////////////////////////////////////////////////////////////////////
//This is the immortal option, you must utilize the makeimmortal script
//to make players immortal (please read that script.)
if(GetItemPossessedBy(oPC, "immotoken") != OBJECT_INVALID)
{
//Run this script on the player (See script to configure settings)
ExecuteScript("powerimmortal", oPC);
}
//////////////////////////////////////////////////////////////////////////////
//If a player has been found with an illegal character they will have this item.
//It will prevent them from logging onto your server with that character.
if (GetItemPossessedBy(oPC, "banned")!= OBJECT_INVALID)
{
AssignCommand(oPC, ClearAllActions());
SetCutsceneMode(oPC, TRUE);
SetCameraMode(oPC, CAMERA_MODE_CHASE_CAMERA);
DelayCommand(4.0, FloatingTextStringOnCreature("You have an illegal character which is not allowed on this server.", oPC));
DelayCommand(5.0, SetCutsceneMode(oPC, FALSE));
DelayCommand(6.0, BootPC(oPC));
}
//Since the player was dead when they logged, kill them!
if (GetItemPossessedBy(oPC, "death")!= OBJECT_INVALID)
{
effect eEffect;
eEffect = EffectDeath();
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
SendMessageToPC(oPC, "You died because you were dead when you logged out.");
}
//////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//Let's see if the player's character has been banned from the module..
//Not the save as a player being banned altogether..
if(nBann ==1)
{
//Boot the PC fast!
DelayCommand(3.9, BootPC(oPP));
return;
}
//Let's see if the player playing the character has been banned altogether!
if(GetCampaignInt(GetName(GetModule()), "BANN", oPP)==TRUE)
{
//If so boot them fast!
DelayCommand(3.5, BootPC(oPP));
//In Case They Can't be Booted..(Allow them to enter the module first..)
//Then lock thier game down! (Note; You cannot have a script in OnCutscenAbort!)
DelayCommand(9.0, SetCutsceneMode(oPP, TRUE, FALSE));
//They can't see nothing!
DelayCommand(9.1, FadeToBlack(oPP, FADE_SPEED_FAST));
//Turn them into a chiken :)
DelayCommand(9.2, ApplyEffectToObject
(DURATION_TYPE_PERMANENT, EffectPolymorph(113, TRUE), oPP));
DelayCommand(9.3, ExportSingleCharacter(oPP)); //Make the polymorph permanent!
return;
}
//////////////////////////////////////////////////////////////////////////////
//Let's prevent badly named characters from logging onto the server..
// /*(Delete the // at the start of this line to deactivate this section)
//Let's verify they have a legal name!
//NOTE This function works in conjunction with another script
//in which an NPC at the start verifies if the PC is playing a legal name.
//If the first 2 or last 2 letters of their name are bad..
if(nBad==1)
{
//Delay the following to allow the PC to enter the module..
DelayCommand(10.0,
FloatingTextStringOnCreature("You character name is not allowed!", oPP));
return;
}
else // (do not touch this line!) */
{
//Welcome to them to the server..
DelayCommand(5.0, SendMessageToPC(oPP,
"<c<><63><EFBFBD>>Welcome to this CEP2 Persistent Module Created by <c }<7D>>Genisys"));
}
///////////////////////////////////////////////////////////////
//If the player has been inside of a party room, but logged out, then
//teleport them to the start and take the token!
if (GetItemPossessedBy(oPC, "partyroom")!= OBJECT_INVALID)
{
oItem = GetFirstItemInInventory(oPC);
while (GetIsObjectValid(oItem))
{
if (GetTag(oItem)=="partyroom") DestroyObject(oItem);
oItem = GetNextItemInInventory(oPC);
}
aTarget = GetWaypointByTag("home");
bTarget = GetLocation(aTarget);
if (GetAreaFromLocation(bTarget)==OBJECT_INVALID) return;
//Allow them to fully enter the module..
DelayCommand(8.0, AssignCommand(oPC, ClearAllActions()));
DelayCommand(8.1, AssignCommand(oPC, ActionJumpToLocation(bTarget)));
}
//////////////////////////////////////////////////////////////////////////////
//Remove all Arena Tokens on enter..
if (GetItemPossessedBy(oPC, "arenatoken")!= OBJECT_INVALID)
{
oItem = GetFirstItemInInventory(oPC);
while (GetIsObjectValid(oItem))
{
if (GetTag(oItem)=="arenatoken") DestroyObject(oItem);
oItem = GetNextItemInInventory(oPC);
}
}
//End Script
}