100 lines
2.1 KiB
JSON
100 lines
2.1 KiB
JSON
{
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"__data_type": "GIC ",
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"Creature List": {
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"type": "list",
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"value": []
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},
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"Door List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "This is a locked and trapped door (DC 82), however, once the trap is disarmed, it will rearm itself after 3 minutes with a DC of 86 - 105 DC! (Random) Making it harder to use next time. ;...; Hehe!\r\n\r\nThe lock itself is reset after 3 minutes as well, the door just automatically closes, the other events handle the locking and trap setting.\r\n\r\nOpen up the \"rearm_trap3\" if you wish to adjust the DC, maybe even adjust the XP awarded for disarming the trap, which I set to 30 XP.\r\n\r\nOpen up the \"reward_unlocker\" script to adjust the XP award, which was set to 30 XP.\r\n\r\nNOTE: The traps are not persistent if they are recovered!"
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}
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}
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]
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},
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"Encounter List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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}
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]
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},
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"List": {
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"type": "list",
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"value": []
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},
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"Placeable List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Oriental Rug"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Oriental Rug"
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}
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}
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]
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},
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"SoundList": {
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"type": "list",
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"value": []
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},
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"StoreList": {
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"type": "list",
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"value": []
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},
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"TriggerList": {
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"type": "list",
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"value": []
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},
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"WaypointList": {
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"type": "list",
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"value": []
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}
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}
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