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PoA_PRC8/_module/nss/0e_onclientload.nss
Jaysyn904 223d71f051 2025/12/01 Updated
Removed unneeded 2DAs from top hak.
Updated NWNxEE libraries
Updated PEPS
Updated nim tooling.
Updated NPC template scripts.
Full compile.
2025-12-01 13:05:25 -05:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0e_onclientload
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Monster OnClientLoad script;
This will fire when the client is loading.
If you have your own OnClientLoad event script just take the below
script lines and add them into your OnClientLoad script.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_menus_dm"
#include "0i_module"
void main()
{
object oCreature = OBJECT_SELF;
// This can be moved to the OnClientLoad script event of your module.
if(ai_GetIsCharacter(oCreature)) ai_CheckPCStart(oCreature);
else if(ai_GetIsDungeonMaster(oCreature)) ai_CheckDMStart(oCreature);
}