Added several new undead models & facelifted overrides for other models. Added dozens of new undead creatures from Libris Mortis & the monster manuals. Added CODI Core AI. Added NESS spawner system. Added randomized respawning trap system. Added undead feeding system. Greatly revamped Catacombs & Halls of the Dead. Updated nimtools. Full compile. Updated release archive.
13 lines
527 B
Plaintext
13 lines
527 B
Plaintext
void main()
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{
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//Set and apply AOE object
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effect eCold = EffectDamageShield(0,DAMAGE_BONUS_1d6,DAMAGE_TYPE_COLD);
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eCold = SupernaturalEffect(eCold);
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eCold = ExtraordinaryEffect(eCold);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eCold, OBJECT_SELF);
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effect eAOE = EffectAreaOfEffect(AOE_MOB_FROST,"bleakaura1","bleakaura2","rotaura2");
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eAOE = SupernaturalEffect(eAOE);
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eAOE = ExtraordinaryEffect(eAOE);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100));
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}
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